Extreme Herder Guide
Submitted by lcarlyle
Do you think it would be fun living on a farm and herding animals or perhaps you do live on a farm and herd animals if any 1 of these two statements apply to you or you just like playing a fun action game then Extreme Herder is a game for you.
In this fun and exciting game you play the character of Samrin the Kacheek who obviously lives on a farm some where in neopia. Sarmin’s job is to save his petpet’s form Balthazar who chases these petpet’s in an attempt to catch them and eat them for dinner. In order for Sarmin to save the petpets from Bathazar you need to pick them up and put them into the cage, every time you rescue a petpet and put it safely back into the cage you will earn a point. You have a total of 3 lives. Every time Balthazar eats you or one of your petpet’s you will loose a life.
As well as earning points for every petpet you save you will also earn bonus points, every round there will be one petpet that will have a star on it’s back if you rescue this petpet you will earn bonus points depending on what level you are on. This bonus is known as bonus catch. In the earlier levels of the game you will also earn bonus points for rescuing all petpet’s, this bonus is known as the saved all bonus. Again the amount of bonus points you will receive will depend on what level you are. For more information on how many points you can get for each level see below. I could go on all night as there are many levels but I will only go up to the 1st 20 levels. If you are good enough to go beyond the first 20 levels you can work out for yourself how many points you can get. The bonus points are labelled as there names and the points you score by saving petpet’s are labelled normal points, PLEASE NOTE that you do not get the point for saving the petpet who have the bonus star on them you only get the bonus points that they are worth.
Level 1: Bonus catch=2 Saved all=3 Normal Points=2 Total points=7
Level 2: Bonus catch=2 Saved all=4 Normal Points=3 Total points=9
Level 3: Bonus catch=2 Saved all=5 Normal Points=4 Total points=11
Level 4: Bonus catch=3 Saved all=6 Normal Points=5 Total points=14
Level 5: Bonus catch=3 Saved all=7 Normal Points=6 Total points=16
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Level 6: Bonus catch=3 Normal Points=6 Total points=9
Level 7: Bonus catch=4 Normal Points=6 Total points=10
Level 8: Bonus catch=4 Normal Points=6 Total points=10
Level 9: Bonus catch=4 Normal Points=6 Total points=10
Level 10: Bonus catch=5 Normal Points=6 Total points=11
Level 11: Bonus catch=5 Normal Points=6 Total points=11
Level 12: Bonus catch=5 Normal Points=6 Total points=11
Level 13: Bonus catch=6 Normal Points=6 Total points=12
Level 14: Bonus catch=6 Normal Points=6 Total points=12
Level 15: Bonus catch=6 Normal Points=6 Total points=12
Level 16: Bonus catch=7 Normal Points=6 Total points=13
Level 17: Bonus catch=7 Normal Points=6 Total points=13
Level 18: Bonus catch=7 Normal Points=6 Total points=13
Level 19: Bonus catch=8 Normal Points=6 Total points=14
Level 20: Bonus catch=8 Normal Points=6 Total points=14
TOTAL MAXIMUM POINTS FOR 20 ROUNDS=232 Points
So as you can see the bonus catch will increase by 1 point every 3 rounds. The number of petpet’s you can save increases 1 every round until round 5 when it stays at six petpets for the entire game no matter how good you are and the Saved All bonus goes up 1 point every round and this stops happening at the beginning of round six. As you can see if you add up all the points for the 20 rounds it works out to be 232 this figure is only accurate if you get every single point possible. The score of 232 would normally be good enough for a trophy when the high score tables are reset on the 1st of the month and is quite a score to be proud of. This guide hopes to educate you with a strategy and tips that you can use when playing the game and will give you a chance of making those 20 rounds and even getting a score better than 232.
Now you know everything there is to know about the scoring of the game it’s time to go through the setup of the game. In the earlier rounds the game layout will change slightly to make the game a little bit harder each round but to be honest it doesn’t have that much of an impact. So between rounds 1 and 5 nothing changes but between rounds 6 and 11 the game layout slowly gets more difficult and you have less options. After round 11 nothing changes again. The controls are easy, the normal up down and across are controlled by the arrow keys and to drop or pickup a petpet you press space
When you are playing the game the cage is a square and has 4 sides the design of the cage is a big advantage for playing this game. Balthazar will always head to the direction of the closest petpet the trick to this game is to use this to our advantage. How you can do this is very, very difficult to explain and the best way to learn is just practice, practice and practice some more. Eventually you will figure out what you need to do to make Balthazar go in a direction you want it to. The main key is moving petpets. If Balthazar is too close to a huge group of petpet’s it is not a bad idea to let Balthazar eat you so then the petpets are re-arranged and Balthazar comes in from it’s starting point so then you have more chance to rescue the petpets and this way you only loose 1 life and if you didn’t do this it is possible you may have lost all your life.
As well as bonus points there are bonus items. There is a snowflake that you can collect; this stops Balthazar from moving for about 3 seconds. The second bonus item that you can get is the yellow speed boost; this will make you go faster for a small period of time.
If you take into consideration the points I have made about the strategy and you have read about the points and how the game can change you should now have enough understanding to play the game properly and score a high score. I wish you luck in your quest to become an Extreme Hearder Champion.
This guide is also hosted on a Neopets petpage by lcarlyle, and is published on TNC with permission.
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