The Great Desert Race Guide
Submitted by Dace
A mix of Dungeons and Dragons and Snakes and Ladders, The Great Desert Race is a journey from Quasala to Sakhmet. A fairly easy trip if there weren’t theives, shrines, whirlwinds, wayward tug-of-war games, and other assorted obstacles. This game can be played with up to 4 people, so gather your friends around the laptop, click to play and let’s get going!
The object of the game is to get your character(s) to Sakhmet. Fairly simple, as are the controls. The only thing you use is the mouse!. Just click on the die to roll it and move across the desert. Here’s the game board. You’ll know it well once you play a game or two. For simplicity, Green lettering signifies good things, while red lettering signifies bad.

To move your character, click on the die when you’re told. The die will roll. In the diagram above, we rolled a 5. From here, you choose which of your two players if playing in one or two player mode, or your character moves if in 3 or 4 player mode. It’s often a good idea to storm one character ahead towards Sakhmet, and if a certain roll would get it into trouble (such as into quicksand), move the other player. If both will get into trouble, try to guess which move would result in less loss, and do that one.
Scoring, like the rest of the game, is pretty simple. Whatever number you roll, that’s how many NP you get. You can also get extra NP by landing on those spaces, marked above. Once all players ghave reached Sakhmet, or you click End Game, you earn the amount of NP your character(s) collected during the game.
On the board, you’ll see Sutek’s Tomb. If your character doesn’t collect the map 7 spaces in, they’ll get lost here and get sent back to start. That’s the only reason the map exists. Get it before your opponent does, just to eliminate risk.
You’ll also see whirlwinds labeled. When you land on a whirlwind square, it’ll pick you up and spin you to its destination. For the first two, labeled green on the board above, you’ll be moved ahead. But towards the end, there’s a bad whirlwind square, that will send you all the way back to a few squares behind the tug-of-war. This can be frustrating if you’re about to win, so be careful!You’ll also see some food items labeled on the board, which you pick up when you land on their square. These will save you from a mummy and scamander later, so do your best to get those when you can.
Looking at the board again, you’ll see two squares that look like holes in the ground! This is quicksand. Long story short, stay away from it, or you’ll lose a turn.
As you walk across the desert, you might get caught in a Tug-of-war game, in which you need to bet on who will win. Roll the die, and if you get a low number (1, 2 or 3) you lose a turn, and if you get a high number (4, 5, or 6), you win, and continue on. It’s a 50-50 chance, so it’s not too bad. Avoid it if you can.
When you reach Coltzan’s Shrine, you click on the scroll to see what happens. Usually it’s something bad, or nothing happens, so it’s labeled red above.
When you reach the ummagine, it’s worth picking it up. 10 spaces off, you’ll see a familiar face. It’s Stan from Grand Theft Ummagine! If you have an ummagine, he’ll leave you alone, but if not, you lose a turn. He’s picky, so he only wants an ummagine. Other foods won’t do. Like most things marked in red, he’s worth avoiding.
When you get near the Sand Dune, get ready to wait a while. Wherever you land on the dune, you’ll be gruffly pushed two steps back. To pass it, you really need to roll 2 squares or higher. Moving only one square will move you backwards, so don’t try that. The dune is six squares, long, so hope for a 6.
When you meet the scamander, you’ll play a small scale rendition of Scamander Swarm. If you land on this menacing-looking little guy, you’ll see a scroll with 4 exits to choose from. Pick the right one, and you’ll move ahead, but if you get it wrong but get it wrong and you’ll lose some food if you have any, or a turn if you don’t.
To finish up, you might have the unfortunate opportunity to meet a Quasalan mummy. If you land on that square, he’ll take some food if you have any. If not, you’ll be sent back two squares. This can get annoying. ‘Nuff said.
To reach Sakhmet, you need to roll exactly the number you need to reach the last square. No over-rolling allowed here. This allows you to get some more money, so it’s not always a bad thing.
Want an easy trick to get some more points? (Yes, it’s allowed!) Move one character through the course if playing one or two players, and stop at one square from Sakhmet. From here, only if you roll a 1 will you enter the city. If you get 1, just use the other character. Doing this will not allow the character “piece” to get stuck in Sutek’s tomb, but it will get stuck on the sand dune, continuously getting pushed back and building up Neopoints. Now get a move on! You’ve got a long walk ahead of you.
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Have you tried the hints for more points out.. when i have tried it recently it wouldnt work for me.
i did this but it did not work
Move one character through the course if playing one or two players, and stop at one square from Sakhmet. From here, only if you roll a 1 will you enter the city. If you get 1, just use the other character. Doing this will not allow the character “piece” to get stuck in Sutek’s tomb, but it will get stuck on the sand dune, continuously getting pushed back and building up Neopoints. Now get a move on! You’ve got a long walk ahead of you
i stopped 1 away keep getting 5 or 4 but did ot gain points and wha is with sand dune